Patch 1.03

Einsteigerhilfen, Taktiken, Strategien, Fragen zum Spiel, Tipps

Moderatoren: PanzerLiga-Team, SC-Spezies

Antworten
Benutzeravatar
Doc.Paladin
Freizeit-Goethe
Beiträge: 218
Registriert: Mi 20. Feb 2008, 00:20
Kontaktdaten:

Patch 1.03

Beitrag von Doc.Paladin »

WÜRDE GERN WISSEN WAS DER PATCH ALLES VERBESSERT, KANN DAS MAL JEMAND AUF DEUTSCH ZUSAMMENFASSEN ???
DANKE SCHONMAL FÜR DIE MÜHE... :bier2: :bier2: :bier2:

Strategic Command 2: Weapons and Warfare Expansion v1.03 Patch

Just released, the Strategic Command 2 Weapons and Warfare Expansion v1.03 Patch. This patch is 127 megabytes in size and addresses various issues as detailed below.

Please Note!

This is a PATCH for the expansion pack and will only work for the Battlefront.com English language version of Strategic Command 2 Weapons and Warfare Expansion. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare at this time.

Separate patches for the other language versions will be released in the future.

V1.03

GAME ENGINE CHANGES
- Fixed a unit reinforcement error that caused them to reinforce backwards and even below strength=0
- Fixed a SURRENDER_1 event error that caused countries that surrendered to themselves to also become annexed, and as a result were no longer making purchases, i.e. UK moves to Egypt via SURRENDER_1 event
- Fixed a Transport load error that caused transports to load in disconnected sea zones
- Fixed a Strategic Bomber and Rocket bug that in some cases caused the AI to not target resources with units on top of them and as a result Strategic Bombers now do a much better job spreading out attacks on enemy resources
- Fixed an Air unit retreat error that also fixed a unit placement error for units such as HQ's, Artillery, Anti-Air etc. where each of these units will do a much better job staying out of strike range of enemy units
- Fixed a transport embarkation error during E-Mail replay
- Fixed a Garrison unit replacement bug
- Fixed a set of Transport and Amphibious Transport movement errors that often caused them to continually bump into the same enemy naval unit
- Fixed an animate replay bug
- Fixed a unit mirroring bug
- Enemy units can now capture adjacent ports when there are no friendly units in the immediate vicinity, should help in Crete
- Fixed a reinforcement error
- improved AI naval movement under FoW that will help it to avoid spotted enemy naval units, i.e. improved stealth movement
- Retreating air units will also try and maintain good supply, i.e. in North Africa they should no longer retreat deep into the desert unless no other option exists
- Assignment of existing map Transport units for AMPHIBIOUS scripts now looks to see if they are in the same naval zone, i.e. connected, as the #COASTAL_POSITION
- Assignment of existing map Transport units for TRANSPORT scripts now looks to see if they are in the same naval zone, i.e. connected, as the #GOAL_POSITION
- Assignment of naval units for FLEET scripts now looks to see if they are in the same naval zone, i.e. connected, as the top listed #FRIENDLY_POSITION
- Fixed an AI planning assignment bug where the AI may have generically assigned an OFFENSIVE plan to a similar scripted BUILD_UP_OFFENSIVE plan causing the BUILD_UP_OFFENSIVE plan to be subsequently cancelled
- BUILD_UP_OFFENSIVE plans now properly allocate units (on the first pass) nearest the top #FRIENDLY_POSITION specified in the scripted event
- Tactical and strategic bomber units are now likely to attack a target, despite high initial losses, if they are well supported by friendly air, i.e. this should help mimic human ability to accept initial losses to break through limited enemy air and achieve the desired strikes
- Engineers can no longer Fortify on a Land + Water tile as this prevented naval movement through the tile

EDITOR RELATED CHANGES
- Fixed a Battle for Russia 2D military sprite error
- Fixed an error with Vichy France in the 1940, 1941, 1942 campaigns as it was set to Neutral and not Axis alignment
- Fixed a few Combat Target Table typos in the WaW Expansion Manual
- Fixed a fortification destroy on overrun error for the 1941-1944 campaigns
- Fixed a Hitler Suicide POPUP error
- Removed a Soviet Anti-Air from the Siberian Transfer and added it to the P/Q instead. Increased Soviet Anti-Air builds from 2 to 3
- Reduced German Anti-Air builds from 5 to 3
- Increased Rockets cost from 100 to 200
- Decreased Rocket Land and Naval unit attack values from 1 to 0
- Increased Soviet Artillery builds from 2 to 3
- Added a French surrendered check for some pre-Barbarossa German AI unit bonuses
- Added a French surrendered check for some Axis AI WAR ENTRY events
- Fixed a UNIT script error that did not properly assign a UK bonus unit to Alexandria once the AI went on the OFFENSIVE towards Tobruk
- Added a Swedish Destroyer to the map
- TERRITORY scripts can now be set for countries that do not yet exist such as Vichy France
- Entire subdirectory structure of a campaign including Bitmaps, Interface and Sound directories etc., is now copied over when using "SaveAs"

Benutzeravatar
geiserich
Nachwuchsromancier
Beiträge: 83
Registriert: Fr 19. Jan 2007, 15:49
Kontaktdaten:

Beitrag von geiserich »

dafür wäre ich auch sehr dankbar ^^
Merde , perdu encore !
gen. Montcalm nach der Schlacht v. Montreal

Benutzeravatar
Terif
Administrator
Beiträge: 1419
Registriert: Mo 27. Okt 2003, 16:35
Kontaktdaten:

Beitrag von Terif »

Neben den üblichen Bugfixes und Verbesserungen des KI Verhaltens gibt es für den Spieler im wesentlichen die Änderungen:

- Ingenieure können See/Land Felder nicht mehr befestigen -> z.B. Dänemark kann somit nicht mehr befestigt und verteidigt werden womit das Baltikum wohl meist früher oder später den Alliierten gehören dürfte

- Raketen sind jetzt praktisch nutzlos (Kosten verdoppelt, Angriffswerte auf 0 reduziert) -> wird vermutlich früher oder später in einem der nächsten Patches wieder geändert da jetzt wohl kaum noch jemand Raketen bauen wird...;)

- Deutschland kann nur noch 3 statt 5 LuftabwehrEH bauen. Russland dafür jetzt 3 statt 2. Artillerie für Russland ebenfalls um 1 erhöht.

- Schweden hat einen Zerstörer mehr

- Für Kampagnenersteller interessant: beim speichern/kopieren von Szenarien im Editor werden jetzt sämtliche Ordner mitkopiert und man muss nicht mehr per Hand nachhelfen.

Benutzeravatar
geiserich
Nachwuchsromancier
Beiträge: 83
Registriert: Fr 19. Jan 2007, 15:49
Kontaktdaten:

Beitrag von geiserich »

@ terif danke für die schnelle antwort .
Merde , perdu encore !
gen. Montcalm nach der Schlacht v. Montreal

Antworten

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 2 Gäste