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A general tutorial for online games
1. General
The PBEM-tutorial of the PanzerLiga (PL) concerns the games supported by the PL, which are "Panzer General 1", "Allied General", "Panzer General II", "Panzer General 3D/3DSE", "Pacific General", "Peoples General", and "Strategic Command".

In the PL, all games are played in the so called "mirrored-mode". That means that a complete game in the PanzerLiga (a match) always consists of two single games. Each player has to take on the role of the attacker as well as the role of the defender once. Of cause, the scenario you play is totally up to you. All you got to do is to agree on a scenario before the match starts and - if necessary - arrange the game settings.
It's only in the tournaments played within the PL that the scenarios and settings for the games of the tournament are obligatory set by the head of the tournament.
2. Game versions
In order to play in the PanzerLiga you need to be a registered member of the PanzerLiga and to have the latest versions of updates, and - if available - equipment files installed for the respective games. You'll find the required updates and equipment files under "Downloads" -> "Updates". Please do only use those except you have come to an understanding with your opponent about a different version before the match starts.

The obligatory use of the respective latest updates and equipment files is necessary because they remedy programming errors in the sale versions of the games and better the handling of the games. In addition, all the players of a league must have a standardized version at their disposal. For when players with different versions or equipment files meet errors will occur during the game or there may even be game crashes.
3. Computer configuration
The operation system and the important drivers (especially Direct X and the drivers for the graphic adapter) should be held up to date by regular updates to prevent technical problems.

Attention: the latest drivers for graphic adapters are not always the best. So if you have problems with some of the games you better use the next to last or even older versions. That alone will often solve the most frequent occurring graphic and game problems.

In online games it is necessary to turn off all other programs that run in the background. Included are i.e. instant messengers (ICQ, AIM, etc.), file sharing programs (eMule, KaZaa, etc.), anti-virus programs and firewalls.
These programs can seriously disturb online games and lead to (repeated) online disruptions. Using the task manager ("Ctrl + alt + del", tab "processes") you can control, whether all programs and their separate entities were truly ended and if not, you can mark the relevant processes one by one and click on "end process". Thereby the respective programs and subprograms will definitely be ended.
When a firewall is correctly configured you can let it run even during the online session. In this case, the *.exe file of the respective game needs full internet access (configuration). The anti-virus program can be turned off without fearing trouble, since only game data is exchanged and that data is commonly free of viruses. The games at any rate are free of viruses from the start and you can trust that all our scenarios, updates and equipment files are too.
4. Establishing the (direct) online connection
After all programs - except for the firewall - are closed, you can go online. In order to play online against each other you need a host computer and a guest computer, which means that one computer takes on the function of the game server and starts the game (it is best if that is done with the more powerful computer) while the other player connects himself into the game as a guest, using the IP address of the host computer.

To do so, the guest needs the IP-address of the host computer. It has proven its worth to shortly meet beforehand in the chat of the PL for that purpose and to settle the details (game settings, etc.) and to exchange the IP address of the host - ICQ etc. is supposed to be closed to not jeopardize the stability of the game.

With Windows 95, 98 und ME you find your IP address as follows:
"Start" --> "run" --> type in "winipcfg" and confirm. The IP address will then look about similar to this: Write down the numerical order and pass it over to your opponent.

With Windows 2000/XP:
"Start" --> "run" --> type in "command", or start DOS prompt at "Start" --> "Zubehör". In both cases the MS-DOS command window is opened. Type into the appearing black window "ipconfig" and write down the IP address that will appear.
Or easier: do a right click on the internet connection symbol in the task bar on the lower right side --> choose the tab "details" --> your IP address is found under "Client-IP".

Attention: With each new dial into the internet you'll receive a new IP address.

The guest enters the IP address of the host computer as the connection address in his game (i.e. in "TCP/IP game --> "join"), confirms it, and the online connection should be established. There are scenarios that can be played with 3 until up to 6 players (i.e. in PG3D). Also in this case there is only one host computer and the other players need to join via the host's IP address.

For every game supported in the PL there is a more detailed instruction under "Tutorial", where you'll find specific points of the different games regarding PBEM and online matches explained.

If you have questions or suggestions concerning the PL-tutorials, please contact wortlord and regarding the online section, please contact Oberfeldwebel schicken.

But for the time being, take care on the pixel stalk ... :)

© wortlord, Die PanzerLiga 2003
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