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To help avoiding unnecessary frustration during SC matches we have listed every known "bugs" respectively "gameys" here that we have come across to this time.

In PBEM Reloads and restarts are forbidden. For the first axis turn this is a question of honour, but to make it nonprofitable, it is forbidden in the 1939 Fall Weiss scenario to force a polish surrender in the first turn. I.e. if poland surrenders in turn 1, then you have to restart the game (only case a restart is allowed).

Please, arrange BEFORE your matches which of the following "bugs" are allowed and which are not.

If nothing has been arranged between the two players prior to the start of the match every following "bug" is forbidden.

Remark:
The following list contains mainly things players regarded as unhistorical or unrealistic etc. and are usually not used in the everday game (except Rome gambit: this one is generally forbidden !). So please arrange the rules you really want to use before the game !

Common rules today (September 2005) are:
- no Anti-Air (AA) research allowed
- no landings in Italy, Russia and USA during the first turn of the declaration of war
- sometimes tech restricitions are used, like e.g. LongRange (LR) max lv 2
- everything else is allowed
Which rules are actually used is up to the players.

Questions and suggestions please send to: Terif oder M.Kessler.

"Bugs" in Strategic Command
Name Discription note
Rome gambit Allies declare war on Italy (mostly in turn 6-8) and take Rome. Italy will surrender in the same turn. Absolutely forbidden in the PL!
Embarking/disembarking bug Ground units that are loaded onto ships have maximum supply after they unload even when they have had bad supply values before.

The trick is to embark a unit (i.e. supply 5) in a port and immediately disembark it to attack with maximum supply.
Of cause it works only in the neighbourhood of a port ;)

Talk about it with your opponent!

If you cannot come to an understanding with your opponent, then:
It is banned embark a unit in a port, disembark it at the same port in the same turn and attack with it.
Ferry bug Since a unit in SC always occupies a whole hex, a piling up of units is not possible. If a ship is stationed in a port and a ground unit is then send into a transport (of cause in the same port *g*) the sea transport will be placed one hex further.

Thus, the unit can be loaded and unloaded in the same turn from London to France / Manchester to Ireland / Kiel to Copenhagen.
Always leave your ports occupied with troops.

Speak with your opponent about it!

If you cannot come to an agreement with him, then:
It is banned to embark a ground unit and disembark it during the same turn at a different place (except your own ports of cause!).
AA bug In SC, cities and ports grant an additional protection against air attacks for units stationed there, the more you research anti aircraft. If a unit (air fleet/carrier) attacks from one of these AA hexes, the defence bonus will be credited to this unit, even though the battle takes place over a very different hex. Your losses remain the same, but the losses for your enemy increase. You need to research AA first and that is quite costly and time-consuming. Additionally, other things (i.e. heavy tanks, anti tank, Jets) should have a high research priority also.

Talk about it with your opponent!

If you cannot come to an understanding with him, then:
It is banned to attack with carriers or air fleets from cities or ports (from AA level 1 on) and benefit from the AA bonus! Everything else is allowed (intercepting, defending, etc.)
Air strikes against HQs Headquarter do not have a defence against enemy air attacks. Thus, you can purposefully annihilate military commanders when you have "sight contact". And an army without generals is quite in the cart. ;) Protect your HQs with air fleets from attacks. Entrench them in the right terrain or place them out of enemy range...a useful rule can be to limit LongRange to lv 2

Talk about it with your opponent!

If you cannot come to an understanding with him, then:
It is banned to attack HQs with aircrafts or carriers.
© 2003 Die PanzerLiga
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